Hi, I'm Ali — senior game engineer in Berlin and founder of SternBytes, a small studio building multiplayer games.
I've spent 10+ years shipping real-time stuff — 8 of them building enterprise multiplayer VR: avatar systems with live lip sync and IK, 20+ player rooms, Quest 2/3/Pro optimization, WebGL builds that don't melt browsers. These days I build my own titles — fast, small, and made to be played with friends.
My toolbox: Unity & C#, Photon (Fusion + On-Premise), Nakama with Go for server-authoritative backends, PostgreSQL, Docker, a bit of Unreal/C++ from past lives — and a heavily automated pipeline (CI/CD, headless Unity, custom editor tooling) so a small team ships like a bigger one.
What's here and what's coming:
I like server-authoritative architecture, games you can finish a round of in three minutes, and shipping fast.
🔗 alizaib.eu · LinkedIn · sternbytes.com · 📧 ali@sternbytes.com